Temperance

Sunstalkers

Order of Temperance · Anointed: Spike

The Sunstalkers crossed into dry country generations ago and learned that waste can be a form of violence. Hydra offered them water secured by closing other wells, heat reserved for the strong, and force spent without counting the withdrawal path. For a time the springs they held felt like safety. They consented.

Repentance tasted like shared water skins carried to towns they had once rationed against. In the War of Closed Roads their companies traveled light and accounted for every necessity before they advanced. When peace came, their Vow settled as Temperance: strength is most trustworthy when it can stop itself.

Spike bears that Vow on the exposed ridges, where one reckless movement can strand a whole company. The name is plain by Sunstalker custom. The office asks for precision, restraint, and the nerve to act when restraint has done all it can.

In the field

Spike. Spike spends Energy to swap places with a unit within reach, then lands hard. Units beside the landing tile take a hit, friends and foes alike. Timing is everything.